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Tuesday, August 19, 2025
Season of the Snail for Troika!
My Troika scenario Season of the Snail is out, illustrated by the magnificent Shui Zhang! It has the characters surreptitiously protecting cofly merchant Mungis Bohn on behalf of his family while he enjoys the mirth, debauchery and exhilaration of the festival of the snail. The scenario is inspired by the great novels City of Saints and Madmen by Jeff Vandermeer and A Stranger in Olondria by Sofia Samatar, adding a layer of cheerful Troika! gonzoness. Want to get a snail massage, get mixed up in a snailball game or watch the snail of a thousand shells parade? Treat yourself, just be sure no never menton slugs, these vile, shameless, naked creatures ...
Monday, August 11, 2025
One of the First Expanse-ish Games was Never Quite Gone
Shadows over Sol was first published by Tab Creations in 2015, well before Mothership (2018), the Expanse RPG (2018) or Free League's Alien RPG. It was by no means the first science fiction horror RPG, but it came a little before the current wave of RPGs that are either directly inspired by Alien or indirectly by movies inspired by Alien. It feels like it was either a little to early or a little to late to receive the acolades it deserves. A second edition is being kickstarted now, with a free quickstarter as a taster, so it's a good time to have a look ...
Going by the quickstarter, the setting hasn't changed much from the first edition (which I own and have read, but never played): 200 years from now, humanity has a few footholds in the Sol system (on Mars, in the asteroid belt, on the Jupiter moons). Society is cyberpunk-ish, with corporate control and people identifying more with their online tribe than with any of the rudimentary national states. Unitech, one of the big, mean corporations is doing a lot of secret experiments to create bioweapons, which is one source of the horror element of the setting (though there's also things like mind-controlling alien microorganisms and malevolent AI). There isn't really a big, overarching mythology behind all of it, more the idea that if you're working out in the black, you'll run into something horrifying on a regular basis.
Wednesday, March 19, 2025
Lover's Gaze for Cloud Empress published
I did it - I set up a drivethru publisher's account, and just like that, Acephalous Creations is born - and its first rpg scenario published!
Lover's Gaze is a 3rd party scenario for the ecological science Fantasy RPG Cloud Empress by watt. Cloud Empress is a NausicaƤ-tinged vision of continual ecological and social injustice and continual hope. It also features weird bugs, fungi, maddened cryosleepers, dimensional rifts and mutations.
Reading Cloud Empress made Lover's Gaze finally come together. It has existed as a novella idea in my head for about 15 years and both a Numenera and Troika! scenario in the years after that, but the world of Cloud Empress came with exactly the elements I needed to make this adventure tie into the setting on a more fundamental level.
Featuring some heavy themes - failing to communicate your troubles to someone you love, letting go, hope in the face of terminal illness -, it is probably the closest to my heart of all the adventures I've ever written. That's why I strove to keep the writing style matter-of-factly and concentrate on finding a structure that will help you to run the scenario as open-ended as it demands to be. Basically, it consists of a backstory, a mission, a good dozen NPCs and three major locations.
Lover's Gaze features the amazing art of Juri Wende. Apart from that, it's visually simple: I did the layout with LibreOffice, so it will not impress anyone - but it prints well. Basically, I know how to write and I know people who know how to draw, and that's where it ends, and it has to be enough.
I would be honored if you decide to check Lover's Gaze out and leave some feedback here or on drivethru!

