(I've already posted a slightly different version of this review on the product page on drivethru rpg. I don't really have time to do the in-depth review of all things Marvels and Prodigies I'd love to do now, so I'm re-posting my review here. Let's just say it struck a note with me!)
I thought I'd never touch another RPG going to the Lovecraft. Well, I made an exception for Marvels and Prodigies, which, I'd dare say - is it really possible? - makes Lovecraftian Horror feel fresh again. It is not simply another "take" on the same endlessly regurgigated Mythos tropes "(It's Cthulhu, but this time with aether-powered biplanes!"); it is an unassuming RPG that has a point of view on cosmic horror that is subtly, but significantly different from "RPG mainstream Yog-Sothothry"; and it has me as excited as back then when I first laid my hands on "Call of Cthulhu" by Chaosium, which was just as slim and unassuming and clearly knowing what it was doing.