I'm immersing myself in all things Rolemaster right now.
(Imagine Charlton Heston, slamming his fists into the sand.)
To be clear: I've played about three sessions of Rolemaster (the classic edition) about 30 years ago because we considered it "Advanced MERP". It was a PITA. We returned to MERP pretty fast. And I haven't played MERP in ages, I even sold off my collection about 15 years ago because I'd convinced myself that I'd never, ever again muster any interest in anything to do with MERP or RM.
How I regret that. How wrong I was.
Now, I long for the days of critical hits that describe which inner organ has been skewered.
Now I long for endless customization of characters I will never play.
I can't really say why, because by all logic, I should be interested in systems like PbtA or Savage Worlds or Fate, which are more than enough to handle for my age-addled mind.
But I want more than I can handle. I want to bite off more than I can chew.
So I've absorbed Against the Darkmaster into my system.
I keep opening up my HARP pdf, reading random passages.
I've read the Player's Guide to Shadow World (which really is not a player's guide at all, but probably a serviceable introduction for prospective GMs nevertheless).
I'm reading a third party campaign for Against the Darkmaster right now.
I'm even brainstorming a campaign setting for Against the Darkmaster on their Discord server.
And tomorrow, I'm going the buy the "Core Law" of the new edition of Rolemaster: Rolemaster Unified.
I'm beyond help. Don't try.