You come from a noble house (or or from some upstart merchant family) that can afford paying to provide you with a reputable education that could not possibly be of any use. You have studied the biology, thaumology and the habits of the Swanosaurus, a fierce and beautiful swamp creature that has been extinct for decades. Others may sneer at you for learning fighting techniques you'll never have to put to use; but you know that one day, you'll find that last remaining Swanosaurus and slay it.
Possessions:
A hooked lance, traditional weapon of the Swanosaur Slayer (as Polearm)
Treatise on the natural history of the Swanosaurus with scribbled-in notes
Rubber boots
Snare, fit to bring down and hold a large animal
Advanced Skills:
5 Swanosaurology
2 Tracking
2 Swim
1 Sneak
1 Polearm Fighting
Special:
Once per session, you can make a case for using you Swanosaurology advanced skill in a specific situation by construing some flimsy connection to your field of study; if the GM thinks that it is too flimsy, they can turn you down on it, but you can try again on some other occassion in the same session.
Usually, this is for one Skill roll, but it could be for several. If you can make a believable connection between your adversary and a Swanosaurus (and certainly if you are fighting a swanosaurus!), you may even use Swanosaurology as a fighting skill.
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