Friday, February 21, 2020

Troika! Background: Godmiller

You operate the giant temple machines that feed the thousand gods of Dorpal. Back then, it was congegrations chanting and shouting their adoration under the iridiscent domes of the godstills, the essence of their worship drip-dripping through the central shaft and down into the Adyton cellars. The invention of the godmill changed that: Theologists scribbled down and analyzed the rites of worship and translated them into codes for punchcards. Now, most temples are filled with the creaking of giant clockwork mechanisms, the lowing and bleating of the beasts powering them and the stench of their manure.

Not only do you make sure that the temple machinery runs smoothly, you also often attend to the paying customers who visit the Adyton cellars to experience epiphanies, have learned discussions with embodied principles of belief or learn spells. You know how to read the punchcards and how to handle beasts of burden, angry believers and non-believers and rogue gods. The theologists may program the machines, but you operate them.

Posessions:
Filing Folder full of Punchcards
Notebook (for notes about newly discovered gods and cults)
Hayfork (Damage as Polearm)
Bottle of greasing oil
Oversized Clock-Maker's Tools
Leather Gloves
Leather Apron
Rubberboots (everyone seems to need them)
2d6 holy symbols

Advanced Skills:
3 Mechanics
2 Animal Husbandry
2 Theology
1 Etiquette
1 Construction
1 Locks
1 Spell - Presence
1 Spell - Random
1 Spell - Random

No comments:

Post a Comment